/*************************************************************************/
/*  viewport.cpp                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "viewport.h"
#include "os/os.h"
#include "scene/3d/spatial.h"
//#include "scene/3d/camera.h"

#include "servers/spatial_sound_server.h"
#include "servers/spatial_sound_2d_server.h"
#include "scene/gui/control.h"
#include "scene/3d/camera.h"
#include "scene/3d/spatial_indexer.h"



int RenderTargetTexture::get_width() const {

	ERR_FAIL_COND_V(!vp,0);
	return vp->rect.size.width;
}
int RenderTargetTexture::get_height() const{

	ERR_FAIL_COND_V(!vp,0);
	return vp->rect.size.height;
}
Size2 RenderTargetTexture::get_size() const{

	ERR_FAIL_COND_V(!vp,Size2());
	return vp->rect.size;
}
RID RenderTargetTexture::get_rid() const{

	ERR_FAIL_COND_V(!vp,RID());
	return vp->render_target_texture_rid;
}

bool RenderTargetTexture::has_alpha() const{

	return false;
}

void RenderTargetTexture::set_flags(uint32_t p_flags){


}
uint32_t RenderTargetTexture::get_flags() const{

	return 0;
}

RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){

	vp=p_vp;
}



void Viewport::_update_stretch_transform() {

	if (size_override_stretch && size_override) {

		stretch_transform=Matrix32();
		stretch_transform.scale(rect.size/(size_override_size+size_override_margin*2));
		stretch_transform.elements[2]=size_override_margin;

	} else {

		stretch_transform=Matrix32();
	}

	_update_global_transform();

}

void Viewport::_update_rect() {

	if (!is_inside_scene())
		return;

	Node *parent = get_parent();

	if (!render_target && parent && parent->cast_to<Control>()) {

		Control *c = parent->cast_to<Control>();

		rect.pos=Point2();
		rect.size=c->get_size();
	}

	VisualServer::ViewportRect vr;
	vr.x=rect.pos.x;
	vr.y=rect.pos.y;
	if (render_target) {
		vr.x=0;
		vr.y=0;
	}
	vr.width=rect.size.width;
	vr.height=rect.size.height;
	VisualServer::get_singleton()->viewport_set_rect(viewport,vr);

	if (canvas_item.is_valid()) {
		VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
	}

	emit_signal("size_changed");
}

void Viewport::_parent_resized() {

	_update_rect();
}

void Viewport::_parent_draw() {

}

void Viewport::_parent_visibility_changed() {

	Node *parent = get_parent();

	if (parent && parent->cast_to<Control>()) {

		Control *c = parent->cast_to<Control>();
		VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
	}


}


void Viewport::_vp_enter_scene() {

	Node *parent = get_parent();
		//none?
	if (parent && parent->cast_to<Control>()) {

		Control *cparent=parent->cast_to<Control>();
		RID parent_ci = cparent->get_canvas_item();
		ERR_FAIL_COND(!parent_ci.is_valid());
		canvas_item = VisualServer::get_singleton()->canvas_item_create();

		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
		VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
		VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
		parent->connect("resized",this,"_parent_resized");
		parent->connect("visibility_changed",this,"_parent_visibility_changed");
	} else if (!parent){

		VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);

	}


}

void Viewport::_vp_exit_scene() {

	Node *parent = get_parent();
	if (parent && parent->cast_to<Control>()) {

		parent->disconnect("resized",this,"_parent_resized");
	}

	if (parent && parent->cast_to<Control>()) {

		parent->disconnect("visibility_changed",this,"_parent_visibility_changed");
	}

	if (canvas_item.is_valid()) {

		VisualServer::get_singleton()->free(canvas_item);
		canvas_item=RID();

	}

	if (!parent) {

		VisualServer::get_singleton()->viewport_detach(viewport);

	}

}


void Viewport::update_worlds() {

	if (!is_inside_scene())
		return;

	Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
	find_world_2d()->_update_viewport(this,xformed_rect);
	find_world_2d()->_update();

	find_world()->_update(get_scene()->get_frame());
}

void Viewport::_notification(int p_what) {
	

	switch( p_what ) {
		
		case NOTIFICATION_ENTER_SCENE: {


			if (!render_target)
				_vp_enter_scene();

			this->parent=NULL;
			Node *parent=get_parent();

			if (parent) {


				while(parent && !(this->parent=parent->cast_to<Viewport>())) {

					parent=parent->get_parent();
				}
			}

			current_canvas=find_world_2d()->get_canvas();
			VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
			VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);

			_update_listener();
			_update_listener_2d();
			_update_rect();

			if (world_2d.is_valid()) {
				find_world_2d()->_register_viewport(this,Rect2());
//best to defer this and not do it here, as it can annoy a lot of setup logic if user
//adds a node and then moves it, will get enter/exit screen/viewport notifications
//unnecesarily
//				update_worlds();
			}

			add_to_group("_viewports");

		} break;
		case NOTIFICATION_READY: {

			if (cameras.size() && !camera) {
				//there are cameras but no current camera, pick first in tree and make it current
				Camera *first=NULL;
				for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {

					if (first==NULL || first->is_greater_than(E->get())) {
						first=E->get();
					}
				}

				if (first)
					first->make_current();
			}
		} break;
		case NOTIFICATION_EXIT_SCENE: {



			if (world_2d.is_valid())
				world_2d->_remove_viewport(this);

			if (!render_target)
				_vp_exit_scene();

			VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
			SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
			VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
			remove_from_group("_viewports");

		} break;
	}
}

RID Viewport::get_viewport() const {
	
	return viewport;	
}

void Viewport::set_rect(const Rect2& p_rect) {

	if (rect==p_rect)
		return;
	rect=p_rect;
	_update_rect();
	_update_stretch_transform();

}

Rect2 Viewport::get_visible_rect() const {


	Rect2 r;
		
	if (rect.pos==Vector2() && rect.size==Size2()) {
	
		r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
	} else {
	
		r=Rect2( rect.pos , rect.size );
	}

	if (size_override) {
		r.size=size_override_size;
	}


	return r;
}

Rect2 Viewport::get_rect() const {
	
	return rect;
}


void Viewport::_update_listener() {

	if (is_inside_scene() && audio_listener && camera) {
		SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
	} else {
		SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
	}


}

void Viewport::_update_listener_2d() {

	if (is_inside_scene() && audio_listener_2d)
		SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
	else
		SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());

}


void Viewport::set_as_audio_listener(bool p_enable) {

	if (p_enable==audio_listener)
		return;

	audio_listener=p_enable;
	_update_listener();

}

bool Viewport::is_audio_listener() const {

	return  audio_listener;
}

void Viewport::set_as_audio_listener_2d(bool p_enable) {

	if (p_enable==audio_listener_2d)
		return;

	audio_listener_2d=p_enable;

	_update_listener_2d();


}

bool Viewport::is_audio_listener_2d() const {

	return  audio_listener_2d;
}

void Viewport::set_canvas_transform(const Matrix32& p_transform) {

	canvas_transform=p_transform;
	VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);

	Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
	Size2 ss = get_visible_rect().size;
	SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
	Vector2 ss2 = ss*xform.get_scale();
	float panrange = MAX(ss2.x,ss2.y);

	SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);


}

Matrix32 Viewport::get_canvas_transform() const{

	return canvas_transform;
}



void Viewport::_update_global_transform() {


	Matrix32 sxform = stretch_transform * global_canvas_transform;

	VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);

	Matrix32 xform = (sxform * canvas_transform).affine_inverse();
	Size2 ss = get_visible_rect().size;
	SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
	Vector2 ss2 = ss*xform.get_scale();
	float panrange = MAX(ss2.x,ss2.y);

	SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);

}


void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {

	global_canvas_transform=p_transform;

	_update_global_transform();


}

Matrix32 Viewport::get_global_canvas_transform() const{

	return global_canvas_transform;
}


void Viewport::_camera_transform_changed_notify() {

#ifndef _3D_DISABLED
	if (camera)
		SpatialSoundServer::get_singleton()->listener_set_transform(listener,camera->get_camera_transform());
#endif
}

void Viewport::_set_camera(Camera* p_camera) {

#ifndef _3D_DISABLED

	if (camera==p_camera)
		return;

	if (camera && find_world().is_valid()) {
		camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
	}
	camera=p_camera;
	if (camera)
		VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
	else
		VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());

	if (camera && find_world().is_valid()) {
		camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
	}

	_update_listener();
	_camera_transform_changed_notify();
#endif
}


void Viewport::set_transparent_background(bool p_enable) {

	transparent_bg=p_enable;
	VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);

}

bool Viewport::has_transparent_background() const {

	return transparent_bg;
}

#if 0
void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {

	world_2d=p_world_2d;
	_update_listener_2d();

	if (is_inside_scene()) {
		if (current_canvas.is_valid())
			VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
		current_canvas=find_world_2d()->get_canvas();
		VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
	}

}

Ref<World2D> Viewport::find_world_2d() const{

	if (world_2d.is_valid())
		return world_2d;
	else if (parent)
		return parent->find_world_2d();
	else
		return Ref<World2D>();
}
#endif

Ref<World2D> Viewport::find_world_2d() const{

	return world_2d;
}


void Viewport::_propagate_enter_world(Node *p_node) {


	if (p_node!=this) {

		if (!p_node->is_inside_scene()) //may not have entered scene yet
			return;

		Spatial *s = p_node->cast_to<Spatial>();
		if (s) {

			s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
		} else {
			Viewport *v = p_node->cast_to<Viewport>();
			if (v) {

				if (v->world.is_valid())
					return;
			}
		}
	}


	for(int i=0;i<p_node->get_child_count();i++) {

		_propagate_enter_world(p_node->get_child(i));
	}
}


void Viewport::_propagate_exit_world(Node *p_node) {

	if (p_node!=this) {

		if (!p_node->is_inside_scene()) //may have exited scene already
			return;

		Spatial *s = p_node->cast_to<Spatial>();
		if (s) {

			s->notification(Spatial::NOTIFICATION_EXIT_WORLD,false);
		} else {
			Viewport *v = p_node->cast_to<Viewport>();
			if (v) {

				if (v->world.is_valid())
					return;
			}
		}
	}


	for(int i=0;i<p_node->get_child_count();i++) {

		_propagate_exit_world(p_node->get_child(i));
	}

}


void Viewport::set_world(const Ref<World>& p_world) {

	if (world==p_world)
		return;

	if (is_inside_scene())
		_propagate_exit_world(this);

#ifndef _3D_DISABLED
	if (find_world().is_valid() && camera)
		camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif

	world=p_world;

	if (is_inside_scene())
		_propagate_enter_world(this);

#ifndef _3D_DISABLED
	if (find_world().is_valid() && camera)
		camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif

	//propagate exit

	if (is_inside_scene()) {
		VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
	}

	_update_listener();

}

Ref<World> Viewport::get_world() const{

	return world;
}

Ref<World> Viewport::find_world() const{

	if (world.is_valid())
		return world;
	else if (parent)
		return parent->find_world();
	else
		return Ref<World>();
}

Camera* Viewport::get_camera() const {

	return camera;
}


Matrix32 Viewport::get_final_transform() const {

	return stretch_transform * global_canvas_transform;
}

void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {

	if (size_override==p_enable && p_size==size_override_size)
		return;

	size_override=p_enable;
	if (p_size.x>=0 || p_size.y>=0) {
		size_override_size=p_size;
	}
	size_override_margin=p_margin;
	_update_rect();
	_update_stretch_transform();

}

Size2 Viewport::get_size_override() const {

	return size_override_size;
}
bool Viewport::is_size_override_enabled() const {

	return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {

	if (p_enable==size_override_stretch)
		return;

	size_override_stretch=p_enable;
	if (size_override) {
		_update_rect();
	}


	_update_stretch_transform();
}


bool Viewport::is_size_override_stretch_enabled() const {

	return size_override;
}

void Viewport::set_as_render_target(bool p_enable){

	if (render_target==p_enable)
		return;

	render_target=p_enable;

	VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
	if (is_inside_scene()) {

		if (p_enable)
			_vp_exit_scene();
		else
			_vp_enter_scene();
	}

	if (p_enable) {

		render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
	} else {

		render_target_texture_rid=RID();
	}
}

bool Viewport::is_set_as_render_target() const{

	return render_target;
}
void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){

	render_target_update_mode=p_mode;
	VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));

}
Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{

	return render_target_update_mode;
}
//RID get_render_target_texture() const;

void Viewport::queue_screen_capture(){

	VS::get_singleton()->viewport_queue_screen_capture(viewport);
}
Image Viewport::get_screen_capture() const {

	return VS::get_singleton()->viewport_get_screen_capture(viewport);
}

Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {

	return render_target_texture;
}


void Viewport::_bind_methods() {


	ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
	ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
	//ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
	//ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
	ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
	ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
	ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
	ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world);

	ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
	ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);

	ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
	ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
	ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);

	ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
	ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background);
	ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);

	ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);

	ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);

	ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
	ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
	ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
	ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
	ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
	ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
	ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);

	ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
	ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);

	ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
	ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);

	ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);


	ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);


	ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);


	ObjectTypeDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
	ObjectTypeDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener);

	ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
	ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);


	ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") );
	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
//	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
	ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );

	ADD_SIGNAL(MethodInfo("size_changed"));

	BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED );
	BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE  );
	BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE  );
	BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS  );

}





Viewport::Viewport() {

	world_2d = Ref<World2D>( memnew( World2D ));

	viewport = VisualServer::get_singleton()->viewport_create();
	listener=SpatialSoundServer::get_singleton()->listener_create();
	audio_listener=false;
	listener_2d=SpatialSound2DServer::get_singleton()->listener_create();
	audio_listener_2d=false;
	transparent_bg=false;
	parent=NULL;
	camera=NULL;
	size_override=false;
	size_override_stretch=false;
	size_override_size=Size2(1,1);
	render_target=false;
	render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
	render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );




}


Viewport::~Viewport() {

	VisualServer::get_singleton()->free( viewport );
	SpatialSoundServer::get_singleton()->free(listener);
	if (render_target_texture.is_valid())
		render_target_texture->vp=NULL; //so if used, will crash
}


